A weekend project. I wanted to make a murky underwater image. I started by sculpting a cliff side, then adding atmosphere and lighting. I then added a diver, severed rope and some floating debris. The shot was then comped in Fusion and graded with filmconvert.
![](https://cdn.myportfolio.com/37d3dd3b545d20b84a20655316e5371d/d8cd0bad-cd31-4d2b-85db-97ea6923faf6_rw_1920.jpg?h=f7d0af7ad52b7f57639948fba689e0e7)
Here is an animation to go along with the still. Just a simple rig with some noise modifiers along with hand animation. The dust puffs at the feet were created with embergen and imported as vdb sequences.
Here you can see a frame pre-compositing, along with some look tests.
![](https://cdn.myportfolio.com/37d3dd3b545d20b84a20655316e5371d/f61ca0e6-9014-4b4b-9d12-0402bd01ddd9_rw_1920.jpg?h=e0744cac71f863a4fc29266ef8b30ca6)